Standard+2+notes

Design cycle 1 investigate 2 plan 3 create 4 evauate

2 MOdel a. Does not need to be teh same size b. A representation of the real thing

3. Apearance model a. model that only looks like the final project

4. Prototype a. It's a test model b. it looks and runs like the real project c. Created to test product before people can buy it.

5. Aesthetics a. deals with color, style, and shape b. people want tobuy something that looks cool

6. Lilfe cycle a. product needs to be realistic in purpose and cost b.does the cost fit the durabillity of the cost

7. Marketabillity People want to buy a product becuase it si cool, makes life easier, or if it is a neccesity.

8. Durabillity How long a product should last If you pay more money the product should be more durable

9. keep work in a porfolio a collection of media

Good work ethic Do not be helpless